#pragma once
#include "HelpfulData.h"
#include "Input.h"
#include "Entity.h"

class Player : public Entity
{
private:
	//TemplateVector<Item> inventory;
	ClDwn invincible;
	int level;
	int experience;
	//Item* activeItem;
	float speed;
	int score;

	/* Input */
	Input* pInput;

public:
	Player(void);
	~Player(void);
	void Update(float dT);
};